Posted: Sep 13 2017, 10:08 PM
I - GM Rules
A. Conflict of Interest
- Limit of 1 (One) Co-GM per team
- A GM or Co-GM can not hold an NSFL Head Office or NSFL GM/Co-GM position
B. GM Recreation
- All re-creating GM's or Co-GM's must use their team's highest second (2nd) round pick in the proceeding DSFL Draft on their own player.
- If both the General Manager and Co-General Manager are recreating, the team must give up their own first (1st) round pick and their own second (2nd) round pick, if they wish to continue to GM that team.
- If a GM or co-GM attempts to circumvent this rule by recreating after the draft, they will lose their GM status and a 2nd round pick will be forfeited in the next season's draft (at HO's discretion)
C. Player Discipline
- If a drafted player is banned before the season begins, that player will be ineligible for the season.
- If a player is banned during the season, or is found to be a multi prior or during, that player may continue to play on the team for the remainder of the season, but cannot be updated, and will be auto-retired at the end of the season
- Due to the potential varying circumstances between cases, additional penalties may be issued on a case by case basis.
- The DSFL Waiver Wire will run on a system based on ranking which is the same as each season's draft order (not including traded picks).
- Once a team has picked up a player through waivers, they then fall to the back of the order.
- Once a player has fallen into the DSFL waiver wire, all GM's will have a 24 hour period in which they may lay a claim. If the team with first priority passes or fails to make a claim within the 24 hour period, the next claim will be accepted, following the priority order that is currently meant to take place.
- All free agent waiver claim contracts will be worth $5,000,000. This contract will be a 1 year signing and is an automatic signing and not a debate between player and GM.
- In the case of a player not wanting to play where they are signed. A trade must be implemented at the earliest time available. Holding a player hostage will be grounds for the league to step in and mandate a trade of less then equal value for the GM preventing the trade.
- If a newly created player goes unclaimed for 24 hours after he is entered into DSFL waivers he is free to be claimed by any DSFL team on a first come first served basis. This claim will not lose a team their spot in the waiver order.
- If a team puts a waiver claim in they may not remove that claim if there is less than 3(three) hours until the waiver is processed.
- If a DSFL team releases a player he goes through a 24 hour waiver period. During this time he may be claimed by the other teams in the league. Waiver order will be the same that is used for newly created free agents. Claiming a released player will use your waiver claim and put you at the back of the order.
- If a DSFL team claims a player on waivers they take on the contract that he had before being released.
- If a DSFL team releases a player they will be penalized for half of his contract value per season for each season that was remaining on his contract.
- If a player enters a draft and goes undrafted a team may claim him on waivers. This player will NOT be entered into the following DSFL draft and will instead stay with his team.
E. Player Contracts
- First year DSFL players will have a set salary of $5,000,000
- DSFL teams will not have a salary cap
- When a player is sent down to the DSFL the DSFL team will pay the send downs contract that was signed with the NSFL team
- If a player is sent down and has a contract that exceeds $4,000,000 the DSFL team will pay $4,000,000 of the contract and the NSFL team will pay the remainder against their NSFL salary cap.
- If a player that was previously sent down to the DSFL gets released by their NSFL team, the rights are then owned by the DSFL team. If another team wants to sign him they would need to trade for his rights.
F. Roster Eligibility
- Roster spots may be filled by filler players created by the HO that start with 30 TPE if there are not enough players in the DSFL system. These filler players will be free (pursuant to S5 rule summit change).
- Players may play a maximum of four (4) seasons in the DSFL. If a player is sent down by their NSFL team at the beginning of their fourth year of eligibility, they may be claimed by any other NSFL team as a waiver acquisition (meaning the selecting team will lose their waiver wire position and fall to the back)
- Previous years played in the DSFL before entering the NSFL count for years played, meaning a player created in S1 who is sent down in S3 will have two (2) years of experience before playing an NSFL game.
- Players may not be called up or sent down after the NSFL trade deadline.
- The maximum applied TPE a player in the DSFL can have is 250. If a player exceeds 250 TPE, they may bank the remaining balance to apply when they enter the NSFL
- A player may not play in the DSFL after they have played 14 or more games in the NSFL
- Once either GM has posted a trade in the transactions, that trade is accepted by said team. The other team involved in the trade must go in the thread and accept as well for it to be final.
- You may not trade draft picks more than 2 seasons ahead. This goes from off-season to off-season. So in S3, you can only trade up to S5 picks, that is until the off-season which you would now be allowed to trade S6 picks.
- Rookie DFA's acquired after the DSFL trade deadline who will be apart of the following season's DSFL Draft cannot have their rights traded.
- Players who have been recently drafted and have not been sent down to the DSFL may still have their rights traded by their DSFL team.
- If a GM or Co-GM is named from another DSFL team, said player must be traded at the earliest opportunity. If a compromise cannot be found, the league reserves the right to step in and do what is necessary to make the move fair and easy.
H. GM Vacancy
- Should a Head GM step down with no Co-GM appointed, the new Head GM will be decided by the DSFL Head Office and not the past Head GM.
- Head GM's are not required to appoint Co-GM's but it is strongly encouraged.
II - Player Rules
- Each piece of equipment may be purchased one (1) time per season
B. Team Training Camp
- DSFL players may complete TTC up until the last game of the regular season. Once playoffs begin, TTC is closed.
C. Post Trade Deadline
- If a member joins between the trade deadline and the playoffs, they will be entered in 24 hour DSFL waivers just like pre trade deadline players. After the playoffs, they will be released from their team and entered into the DSFL draft.
- These players WILL NOT do TTC, PTs, Championship Week, or purchase equipment. They MAY do weekly training and activity checks.
D. Recreate TPE
- Points earned by or awarded to the previous player before the new player was created or that are unavailable to other incoming players may not be used for the recreated player.
E. Positional Eligibility
- Any player may play any position. For example, If you have a Mobile QB who is riding the bench and your team is starting an inactive WR you could move the Mobile QB instead out to WR. Players are still restricted by the attributes of their build.
- One (1) time per career a player may choose to switch positions. If a player chooses to switch to a new position they must have their GM post in the DSFL GM area that the player is officially changing positions.
- If a player chooses to switch positions they, or the team (from the teams salary cap) must pay $4,000,000 to make the switch.
- If a player changes positions they will be allowed to move 50% of their total TPE to new attributes. No attribute may go over the maximum value allowed with the new build, even if it was above it before the position switch.
- If a player needs to add or drop weight to fit the new position they may do so as much as is needed
- If a player is too short or tall for the new position they may change their height to the minimum required height (if they were too short before the switch) or the maximum allowed height (if they were too tall before the switch) for their new position archetype
- One (1) time per career a player may choose to switch archetypes. If a player chooses to switch to a new archetpe they must post in their update thread that the player is officially changing archetypes.
- If a player chooses to switch archetypes they, or the team (from the teams salary cap) must pay $4,000,000 to make the switch.
- If a player changes archetypes they will be allowed to move 50% of their total TPE to new attributes. No attribute may go over the maximum value allowed with the new archetype, even if it was above it before the position switch.
- If a player needs to add or drop weight to fit the new archetype they may do so as much as is needed
- If a player is too short or tall for the new archetype they may change their height to the minimum required height (if they were too short before the switch) or the maximum allowed height (if they were too tall before the switch) for their new archetype
F. Undrafted Players
- If a player is undrafted in the NSFL Entry Draft, they return to the DSFL as a DSFL Free Agent. They can be signed by any team on a first come-first serve basis, unless they are over 200 TPE and inactive, in which case the team must own their rights. If they are active, they may sign with the team of their choosing, and they will be eligible for the next DSFL Draft
- They are NOT considered send-downs. This means they do NOT qualify for any NSFL Point Tasks, Training, or anything that a Send-Down would normally be entitled to. They are also not DSFL Rookies. They may do DSFL weekly training and Activity Checks only, and are not eligible to do DSFL Point Tasks
- A DSFL player must enter the NSFL via draft. A player may not bypass the DSFL and sign directly to an NSFL team. A player may not declare themselves ineligible for either the DSFL or NSFL Draft (i.e. may not declare themselves Free Agents). This does not apply to players who create post-draft.
III - Playoffs
A. Rules and Format
- The top 4 teams from the regular season make the playoffs.
- First round #1 DIV 1 seed vs #2 DIV 1 seed and #1 DIV 2 seed vs #2 DIV 2 seed
- Winners of first round advance to the championship
IV - Entry Draft
A. DSFL Draft
- A traditional draft style will be conducted with regular season standings determining the draft order.
- Once a player is drafted to a team they must be signed to a contract. If they refuse to sign a contract they will not be able to play in the DSFL. Their only option is to sit out until they have a contract signed.
- If a player sits out an entire season and does not sign with the team that drafted them they may re-enter the following draft. These players may ONLY do activity checks and weekly ITC until they are under contract.
V - Player Development
A. Update Scale
- A player must follow the update scale which is as follows:
0-50 - costs 1 TPE to go up 1 point
50-70 - costs 2 TPE to go up 1 point
70-80 - costs 5 TPE to go up 1 point
80-90 - costs 10 TPE to go up 1 point
90-100 - costs 15 TPE to go up 1 point
B. Weekly TPE
- Once per week a player may claim the activity check for 2 TPE
- Once per week a player may purchase weekly training of $500,000 to earn 3 TPE OR $1,000,000 to earn 5 TPE
- If a player retires after the off-season has begun (after the Championship has been awarded), that player will play one final season and the user can recreate, thus having two players in the league for the retired players final season
- If a player retires after the season has started he will finish the season on his team and be retired at the conclusion of the season.
- A user may never have more than two players in the league at the same time due to retirement and recreation. This means if a user retires and recreates he may not do so again until after their first player finishes the season
- Players have up to 72 hours after their retirement to reconsider. Should they retract their retirement, they must pay a 20% TPE penalty before being re-entered into the sim.
- The contract of the player in question will be reinstated to the team which held the rights at the time of retirement, for the same dollar value and length as before retirement
- No multis. If caught the multi will be deleted and the player will be subject to discipline.
- Any cheating will result in discipline based on the decision of the Head Office
- A user may change their username for the cost of $1,000,000. Please post this withdrawal in your player transactions area and tag a commissioner.
- A player may change their players name one (1) time during their career for the cost of $4,000,000. Please post this withdrawal in your player transactions area and tag a commissioner.
- A users bank account may not go below -$2,000,000. If the user can show that they have media waiting to be graded the banker may allow the account to temporarily go below but only if the media will get the user back out of negative balance.
- Players may make bets with their NSFL money, but they must post bets publicly in the bank before it takes place. The league reserves the right to deny any bet they see as an attempt to circumvent any rule.
- If a user has not signed on for 2 weeks they will be deemed inactive.
- Tampering is defined as a player or GM approaching a player under contract with another team or who's rights are owned by another team outside of the public forums, with the purpose of persuading them to join your team, request a trade, or hold out on contract negotiations.
- Doing draft scouting on a player in the upcoming draft who was claimed on waivers will not be considered tampering if the discussion is only about scouting for the draft.
- This includes any private discussion involving leaving the team with whom the player is under contract with the purpose of joining the offender’s team.
- Punishment: Will be handled on a case-by-case basis, but may include a fine, loss of draft picks, or loss of GM position.
- Tampering accusations may only be reported by the player who had been tampered with or his current GM or Co-GM
DSFL Rule Summit Additions
1 - DSFL Depth Charts will now be invisible. Only the HO and GMs of the teams will be able to see the DC of the other teams.
2- 30 TPE bots will have no salary cost
3 - Active Players cannot sit behind inactive players or bots. They must play unless sitting behind another active. This does not force people to play out of position. An active QB does not have to start at Offensive line.
4 - General Managers will each get a player they can create at the beginning of the season. They will earn a set amount of TPE and earn up to a set number of TPE. This player will be erased at the end of each season. The General Manager can create a new player each off-season. The players will start with 70 TPE and will gain 5 TPE per week.
5- The DSFL Championship game is now called the Ultimini
6- All DSFL GMs must post the salary amount for each player currently under contract for the team, and the length of that contract
The Fuller Rule - Quarterbacks CANNOT play any position except for quarterback and holder
The conferences are the now the Northern and Southern Football Conference.
Bot players cannot win awards if there are actives at their position
New DSFL players may position switch / Archetype switch for free (does not count as their one in their career) once in their DSFL rookie season.
Teams may have offensive line bots. The exact TPE and number will be determined by HO each offseason.
This post has been edited by iamslm22: Feb 24 2018, 08:02 AM
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