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My Content
Jun 16 2018, 08:36 AM
3 weeks missed TPE (oops) + 15
todays tpe + 5

name change
First Name: Lucas
Last Name: Chink

First Name: Alec-Sander
Last Name: Hamm-Il'Tonn

Speed: 78 + 20 TPE = 81

Total TPE: 90
Jun 11 2018, 07:14 AM
I'm stepping down as media head after 5 1/2 great seasons. I hope we still continue to use my two biggest contributions, putting asterisks in the titles of graded media and the new bracketed pay scale.

Bovo is (obviously) now the sole head of media. Congrats!

Also apply for the media grading job :o
Jun 3 2018, 10:57 AM
Our most recent game was a ton of fun! The wolves pulled ahead early, then the hunter came in clutch, shooting two wolves. However, the doctor blew it at the last second when he didn't think through the situation enough.

Please sign up for this game by posting in this thread. The game will be conducted over Discord. If you have any questions, please PM me. Signups will be granted on a first-come, first-served basis and the game will start immediately after filling all slots.

Here are the rules:

1.1 What is Werewolf?

There are two basic principles to the game:
  • Two teams, uninformed majority vs informed minority, try to eliminate each other by using two ways of killing off players: lynching and nightkilling.
  • The game alternates between two phases: days for lynches and nights for nightkilling.
For the purpose of deciding which team wins the game the roles in each (basic) game can be best divided into 3 main categories: Villagers, Werewolves, and SPECIAL roles.

The standard format uses a 24 hour basis for its day/night cycle, with dusk (the lynch) taking place at the same time every day, and dawn (the night kill) taking place a short amount of time after.

The standard victory conditions in a game are these:

Villagers win when all the Werewolves are eliminated.
Werewolves win when all Villagers but one are eliminated.
It should also be noted that Players may win even if they are eliminated; if their team wins, all eliminated players on that team also win.

1.2 Lynches

During the day phase of a game, every player votes on other players. These votes can be changed as often as a player wants during the day. The player that has received the most votes at dusk (which is the name for the deadline for submitting votes and marks the transition from the day phase to the night phase) will be eliminated and cannot post any messages in the game thread after that point.

Voting is done by writing out the username of the person you want to eliminate in bold and italics (done by surrounding

During the day phase players are free (and encouraged) to strategize in the thread and post explanations for their votes.

Obviously the Villagers (uninformed majority) will try to lynch a Werewolf during the day, while the Werewolves (informed minority) try to prevent this. This will result in a discussion based on truths, half-truths and lies combined with strategically placed votes. The key is to find out who is telling the truth and who is lying.

In case the lynch vote ends in a tie, a tiebreaker is used to decide who gets lynched. The tiebreaker will be SHFV, or Shortest Held First Vote. This means that if two targets tie in votes, whichever target had less time between the 1st and 2nd votes for that target will be lynched. Voting tallies will be kept during each day phase of a game.

In order for a lynching to occur, two or more votes must be present for the same user. This is used to prevent random lynching.

The deadline for votes will be pre-determined by the host prior to the game starting. When I am running the event you can expect a 9pm EST deadline.

1.3 Nightkills

During the night phases of a game, the Werewolves decide together which of the players they want to kill. The target will be announced at Dawn (the start of the next day phase) and this player cannot post any messages in the game thread after that point.

This day-night cycle will continue until one of the victory conditions is met.

Typically there will not be a nightkill on the first night of the game depending on when the game starts.

Werewolves will have their own designated Discord chat channel to discuss their nightkill and will use that as their communication to the host/narrator as to who their target is. The last name posted in the Discord at the deadline will automatically be the target.

The deadline for selecting a target will typically be at 9am EST but will be at the discretion of the host/narrator prior to the start of the game.

1.4 Communications

In a standard game of Werewolf, Villagers can only communicate in the public discord chat. Werewolves, in addition to the public discord, will have a secret chatroom in which they can discuss their strategy and who they want to kill during the night phase.

You can PM the moderator questions (discord or here) that they do not want to ask in the public thread. The moderator however will NOT disclose any information that would alter the outcome of the game, this is only to be used for clarification and submitting orders if your role entails that.

It is strictly forbidden for players to contact other players outside of the public thread or the above mentioned chatroom for Werewolves regarding the exchange of information vital to the game in progress.

1.5 Moderation

A game of werewolf can only function with the help of a moderator. The moderator, otherwise known as the host or narrator, is a non-player who knows all the roles and carries out the orders that players give during the game. The moderator is also in charge of dawn and dusk and will post the results of the lynches and nightkills in the thread. Usually the moderator is also the one who designed the role set and/or the theme for the game.

1.6 - Werewolf Etiquette

We do not have a set list of etiquette rules that one should always follow. We expect every player to have a good sense of do's and don'ts and they do not differ from the next available forum. We also assume that most players are of age and able to handle grown discussions.

Aside from that, a few things are important. Sportsmanship and believing in fair play are essential. Breaking the letter or spirit of a rule will not be appreciated. If you are in doubt, just ask your moderator.

One important rule: deleting a discord message in the general channel will get you promptly removed from the game.

Participation is key. If you are not able to check into a game that you are signed up for then you might want to reconsider joining it. A good minimum rule of thumb is that you should at least be able to post once each day during a game. But more participation makes for a better game. Remember that moderators and players put time and effort into their games and a lack of participation affects everyone involved.
Obviously, real life always trumps online games and if, for any reason, you aren’t able to play anymore, PM the moderator.

2.0 - Special Roles

note: not all roles will be assigned during a game

Alpha Wolf - One of the werewolves will always be listed as the Alpha Wolf. In simple terms, the Alpha Wolf does the deed/killing. If the Alpha Wolf is roleblocked, there is no killing that night. If the Alpha Wolf dies, another wolf will at random be selected in his place.

Jester - Team Neutral. The Jester's role is to get himself LYNCHED! If the Jester successfully gets himself lynched, he can kill anyone who voted for him that night!

Villagers don't want to lynch the Jester because they might be killed.
Werewolves don't want to eat the Jester because they don't get to eat a villager that night.

Jesters ONLY win if/when they are hung. They are not part of the villagers or werewolves team.

Turncoat - The Turncoat is working for the Werewolves! But... the Werewolves don't know who the Turncoat is, while the Turncoat knows who the Werewolves are. The Turncoat will NOT be included in the Werewolves chat, and the Turncoat CANNOT PM WEREWOLVES. Communication must be public like other roles.

Turncoat wins if the Werewolves win. If the Werewolves lose, so does the Turncoat.

The Doctor - Also a villager, the Doctor has the ability to heal themselves or another villager when called awake by the Moderator during the night. Should they heal themselves, they will be safe from being killed by the werewolves, or should they want to prove themselves the Doctor or fear the death of a fellow villager, they can opt to heal them instead. Again, the strategy here is up to you. The Doctor can only heal himself once, and cannot protect someone on consecutive nights (but can protect people more than once per game). The Doctor may not save himself or anyone else from a hanging, only werewolf attacks.

If the Doctor saves someone, the moderator will make it known that a player was protected by the Doctor. The Doctor only wins if the Villagers win.

Hunter - Also a villager. Twice per game at night, the hunter may kill someone by PMing the Moderator. They may choose not to kill anyone during a particular night by using pass in PM instead (or take no action). It is generally not recommended for the hunter to use their power on the first night of the game, as they may accidentally kill an important role such as the doctor. By waiting for information during the daytime, they can make a more informed decision on a subsequent night. The Hunter is the only player who can win in a 1 vs. 1 situation with a werewolf. Should the game come down to 2 players, the Hunter and the last werewolf, the villagers will emerge victorious.

Mayor - Also a villager. Once per game the Mayor may veto the people's decision. In this case, no one gets hung. If the mayor protects someone other than himself, his identity will remain a secret. If the mayor protects himself, his identity will be made public. This is to encourage the mayor to use his vote to try saving another villager and find a werewolf, a noble act- rather than a self preservation, a selfish act.

Seer - The Seer is a powerful ally to have. Once per NIGHT the seer can target a player and discern their role. However, the Seer has to be careful and not let the werewolves find out, or they'll be a sure-fire target! Seers win if the Villagers win.

Knight - The Knight is a tough warrior. It takes 2 kills to take him out of the game. Whether it is 2 werewolf eatings, 2 lynchings, or one of each,

Traveler - The Traveler is of the night, and lives to... distract people. Once per night, the Traveler may choose to distract someone. If that person has a role, they will not be able to perform their job for the evening. Distract the doctor, he doesn't visit his patient. Distract the alpha wolf, there is no kill! (The seer cannot be distracted as he simply has a vision) The escort may NOT role-block the same person on consecutive nights.
May 28 2018, 01:14 PM
The Coyotes extend $5M rookie contracts to all of the following rookies drafted in the S8 DSFL Draft:

Gus TT Showbiz Molarpistols
Vinny Valentine Unicorn
Declan Harp OBESE
Kolby Deringer GoonerBear
Alsan Arshad CptSquall
LaMarcus Strike OwlStrike13
Daquan Richardson Dmann49
Deangelo Warren cdog0803

Welcome to KC!

idk if you need to accept but quote me and say "accept" to take the monies!
May 27 2018, 01:17 PM
TPE Available: 0
(MAX: 80) Strength: 65
(MAX: 90) Agility: 60
(MAX: 25) Arm: 1
(MAX: 75) Intelligence: 45
(MAX: 25) Throwing Accuracy: 1
(MAX: 85) Tackling: 60
(MAX: 85) Speed: 72
(MAX: 70) Hands: 45
(MAX: 25) Pass Blocking: 1
(MAX: 25) Run Blocking: 1
(MAX: 100) Endurance: 65
(MAX: 25) Kick Power: 1

Speed: 72 + 5 TPE = 73
Total TPE: 70 + 5 = 75
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