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Jan 3 2018, 06:07 PM
Create a new topic on the boards for live streams. Said streamer will post 5 min before the show begins, so everyone doesn't have hope they tune in for the game.

Like the S4 finals game, which was ninja streamed before the set start time and everyone missed it. Or the game currently underway, which started and I have no fucking clue because why would I.
Dec 8 2017, 05:52 PM
First, the fucking superbowl of games is pushed back two days, without an announcement, so everyone's schedule is now fucked. Plus, they burned an hour on weds waiting for the sim.

Then, the Sim goes out a half an hour early, again no announcement?!

HO if you are wondering why the league is dying, these fuckups are why.

I could put Jiggly in charge and do a better job here.
Dec 8 2017, 04:39 PM
Hello Balancer Testers (or whatever your position will be called).

As the seasons progress and a few S1 players still remain, it has become clear not all players archetypes are made equally. Specifically, I am talking about the maximum amount of useful TPE you can acquire. While all classes should have caps, this leads to some classes getting screwed by low ceiling caps, and shortening their prospective ceiling and unbalancing the game. If you look at the highest ceiling classes, wide receiver and quarterback are probably #2 and #3 in max TPE cap availble. Perhaps this is why all the top teams offensive styles are pass heavy?

Excel to show the numbers side by side:Excel to show the numbers side by side:

Interior Rusher DT has approx 63% of the available useful TPE as the highest archetype, Runblocker OL. Which is ironic, because both positions are aimed at enhancing or defending against the same activity, rushing offensive plays.
This graph does not take into account one GIANT variable and one non-factor variable.

1) The ability chart is not a simple 1-100 ratio of speed, one hundred speed is so much faster than ninety speed. Ninety Speed is so much faster than eighty speed. So while Interior Rusher has the lowest TPE caps, they are also forbidden from gaining the most from their character. Because such caps hits the highest achievable number, and higher numbers account for greater proportional gains, TPE caps should almost be equal for all classes. The lowest TPE capped position, Defensive Tackle, actually has the worst position of all, because their only 100 TPE skill, endurance, doesn't have an active effect on the game! Interior Rusher has 1x 100, 1x 90, 1x80, 3x70 skills. In my opinion, endurance and Intelligence should not be considered useful, as they function as secondary attributes to most players. In Interior Rusher's case, if you remove endurance and Intelligence they have 1x90, 1x80, and 2x70 TPE attributes, total. THIS IS FUCKING INSANE. If you are wondering why certain archetypes get 80% of the player base, this is why.

2) The second attribute which does not appear as a variable in this binary chart is the weight/height character maxes. Height is a largely unimportant trait, but weight matters so some classes. The Sim uses weight as a function of inertia, with some classes being more difficult to move, but weight is a controlled issue. TE's higher max weight does not reflect in them as a tackle shedding pass catcher any easier than if a Nose Tackle played a TE and caught passes.

In Conclusion, HO and or Balancers, please make changes to character archetypes to balance out the game, and every class.

Please see this thread for the making comments to the suggestions box thread, where this has been copied, Here:

Words: 462


GRADED
Dec 8 2017, 04:38 PM
Hello Balancer Testers (or whatever your position will be called).

As the seasons progress and a few S1 players still remain, it has become clear not all players archetypes are made equally. Specifically, I am talking about the maximum amount of useful TPE you can acquire. While all classes should have caps, this leads to some classes getting screwed by low ceiling caps, and shortening their prospective ceiling and unbalancing the game. If you look at the highest ceiling classes, wide receiver and quarterback are probably #2 and #3 in max TPE cap availble. Perhaps this is why all the top teams offensive styles are pass heavy?

Excel to show the numbers side by side:https://docs.google.com/spreadsheets/d/1QPsaFdwenziTEhQpffwF5_u6PjOL2AkDr65gZ1UgmDs/edit#gid=0

Interior Rusher DT has approx 63% of the available useful TPE as the highest archetype, Runblocker OL. Which is ironic, because both positions are aimed at enhancing or defending against the same activity, rushing offensive plays.
This graph does not take into account one GIANT variable and one non-factor variable.

1) The ability chart is not a simple 1-100 ratio of speed, one hundred speed is so much faster than ninety speed. Ninety Speed is so much faster than eighty speed. So while Interior Rusher has the lowest TPE caps, they are also forbidden from gaining the most from their character. Because such caps hits the highest achievable number, and higher numbers account for greater proportional gains, TPE caps should almost be equal for all classes. The lowest TPE capped position, Defensive Tackle, actually has the worst position of all, because their only 100 TPE skill, endurance, doesn't have an active effect on the game! Interior Rusher has 1x 100, 1x 90, 1x80, 3x70 skills. In my opinion, endurance and Intelligence should not be considered useful, as they function as secondary attributes to most players. In Interior Rusher's case, if you remove endurance and Intelligence they have 1x90, 1x80, and 2x70 TPE attributes, total. THIS IS FUCKING INSANE. If you are wondering why certain archetypes get 80% of the player base, this is why.

2) The second attribute which does not appear as a variable in this binary chart is the weight/height character maxes. Height is a largely unimportant trait, but weight matters so some classes. The Sim uses weight as a function of inertia, with some classes being more difficult to move, but weight is a controlled issue. TE's higher max weight does not reflect in them as a tackle shedding pass catcher any easier than if a Nose Tackle played a TE and caught passes.

In Conclusion, HO and or Balancers, please make changes to character archetypes to balance out the game, and every class.
Sep 10 2017, 09:51 AM
After a roller-coaster ride of his draft controversy to a mediocre season 2 showing and a mysterious disappearance, Gregor Clegane would like to take some time to answer the questions of the press.

QUOTE (runrunpasspunt @ Sep 10 2017, 11:01 PM)
how far can you throw a football?



I am not a quarterback. I am an offensive lineman. I don't know the first thing about throwing a football. Sure, I could throw one. I might even be able to throw it far. Maybe I could even get it within 10 feet of what I'm aiming at. But that's not what I do. I don't throw footballs. I throw defensive ends and linebackers. I throw them around like the 280lb ragdolls they are. I throw them like I throw away Outlaws cheerleaders when I'm done with them. Because I don't have time for their nonsense. And I don't have time for throwing footballs when there's real work to be done. In summation: I can throw a football over them mountains.

QUOTE (Player1 @ Sep 12 2017, 02:34 AM)
-How do your think your offseason has impacted your ability to prepare for S3? Do you feel you're in a better position to succeed nor or have you had to train even harder than before to catch up?


I am always ready to compete. I was in a worse place at the end of last season than I am now. My mind and body are one and are ready to do what I do best, take things and move them out of the way. Training is only part of the challenge. It is in your mind where you must truly train to defeat your greatest enemy, yourself. I learned much over the offseason on how to conquer my biggest enemy and how to focus on the path in front of me. Gregor Clegane is more ready than ever.

QUOTE (Player1 @ Sep 12 2017, 02:34 AM)
-What do you think of the Otters new rookies and what have you been doing to help them prepare for life in the big leagues?

The new rookies are just that, new. There is nothing that I can do to prepare them. They must prepare themselves for the challenges ahead. The only rookie that need concern himself with Gregor Clegane is Erlich Burnsman. And he will know he is ready when he sees the holes that I make for him.

QUOTE (Player1 @ Sep 12 2017, 02:34 AM)
-How much of an honor is it to play next to the legendary George Wright?


George Wright is a pillar of stability and ethic in the Orange County Otters. He will go down in history as one of the all time greats of the organization and the league. I am humbled to have the honor to play alongside someone who places the success of their team above their own personal goals so much as George Wright. He is a true champion.

QUOTE (Roshambo @ Sep 12 2017, 04:59 PM)
There has been a fair amount of turnover on the Otters roster over the past 2 seasons via free agency and shock retirements, how do you feel about the core players that remain?


Life is chaos. Football is chaos. There are no constants on which we can rely. The Otters will persevere because those who remain are the most steadfast. Mike Boss is an island in the pocket, unflinching in the face of pressure to deliver the ball. Robert Phelps and Bradley Westfield are forces of nature. Rivers who cannot be stopped, slowed, or diverted. Leroy Jenkins is an elephant charging into a pride of lions, scattering them like butterflies. Ian Bavitz is a tiger, stalking his prey unseen before striking. Dominick Verns is a cobra, luring his opponents into a false sense of security at a distance before attacking with blinding speed. Kronen is an eagle, soaring above the fray eyes ever present searching for the moment to dive in for the kill.

QUOTE (Roshambo @ Sep 12 2017, 04:59 PM)
How do you see the fresh S3 rookies stepping up and filling the holes left from retirements? (McGinn, Harris, ...)


The rookies will face their trials. Some will fail. Some will rise. O'Sullivan will destroy all those in front of her. Her instinct and power will overwhelm the strongest, fastest, and smartest of opponents who attempt to enter her kingdom. Burnsman will move through the enemy like the shadow of a bird. Boom and Waters will be like the brothers of thunder and lightning, demanding the attention and respect of all those who attempt to stand in their way. Sims will be the kangaroo.....because he fucking kicks things.
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