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Feb 16 2018, 08:07 PM
A short history of everything important in the NSFL, or How the NSFL seasons came to be as it is.
Seasons One and Two.

As the title says, this article is meant to be a short, abridged version on what has happened throughout the National Simulation Football league during the first five seasons of play, and how the current landscape of the National Simulation Football league has been influenced by the results of the past. Events which occurred are going to be the big events of the draft, the expected results before the season, the final results of the season, large cheating scandals uncovered, any big head office decisions or commissioner decisions before the head office was established, or other miscellaneous events which resulted in large league wide changes.

The league is now entering its sixth season, and many players creating new rookies for the season seven draft have no clear conception of the events which happened in the long long ago. The NSFL is modeled after the SBL, the Simulation Basketball League – and several of its founding members and well known top players were recruited from the Simulation Basketball League. In addition, the rules and structure were heavily influenced by the SBL, including the first three seasons of having no Offensive lineman bots, the establishment of the NSFL D league (which stands for either dick or development depending on who you ask), and the construction of the league logistics, in large and small areas. The undercurrent of this article will be the team leadership, which frequently changed as the seasons passed on – and not always as stated in the announcements. Many times, a team general manager made decisions which the majority of the players on the team disagreed with, and was overtaken in a Coup d Etat and overthrown. Other instances exist in the league where a team general manager leadership figure went inactive, and the team was unofficially driven by a leading general population member before officially being awarded the reins of power at the announcement of the head office. Therefore, this article will reflect the teams as a whole, rather than highlighting the decisions of specific general managers.

/* NSFL yearly draft
Season expected results
Actual season results
Any large scandals, cheating or otherwise
Head office or Commissioner’s decisions
Miscellaneous events */

Season One:
National Simulation Football league season 1 draft:
The draft order went as follows:
Orange County Otters
Yellowknife Wraiths
Colorado Yeti
San Jose Saber Cats
Baltimore Hawks
Arizona Outlaws

The order was determined by a lottery, drawn on stream by Prince Kyle, the original NSFL Simmer. Interestingly, the first expected pick of the first annual draft, Josh Garden, actually privately held out of the draft and threatened to not sign with the first overall team drafting, the Orange County Otters. Josh Garden pulled a Terrell Owens, as he stated his preference for a quarterback who was of the non-mobile archetype. At the time, the General Manager of the Orange County Otters was a mobile quarterback type. Although directly after the draft general manager Grapehead used the free positional switch due to the overabundance of quarterbacks in the foundational moments of the league, and did not play a single game as a quarterback. As Garden refused to sign with the Otters, they went to draft JJ Reigns first overall, before he went inactive to found his own football simulation league, the EFL or elite football league at the conclusion of the season.

Notable draft picks by round: First round
Orange County Otters JJ Reigns
Yellowknife Wraiths Josh Garden
Colorado Yeti Phillipe Carter
Arizona Outlaws Mayran Jackson

Notable draft picks by round: Second round
Arizona Outlaws Reg Mackworthy
San Jose Saber Cats Bailey Cook

Notable draft picks by round: Third round
Yellowknife Wraiths Mark Ramrio
Baltimore Hawks Franklin Harris
Arizona Outlaws Jayce Tuck

Notable draft picks by round: Fourth round
Arizona Outlaws Lincoln Jefferson
Colorado Yeti Luke Tiernan
Orange County Otters Ethan Hunt

Notable draft picks by round: Fifth round
Orange County Otters Angus Winchester
Yellowknife Wraiths John Floggity

Notable draft picks by round: Sixth round
Yellowknife Wraiths Mat Akselsen

Notable draft picks by round: Seventh round
Orange County Otters Ian Bavity
Colorado Yeti Fuego Wozy
Arizona Outlaws Jaylon Lee

Notable draft picks by round: Eighth round
Orange County Otters Mike Boss

Notable draft picks by round: Tenth round
Baltimore Hawks Kurt Hendrix
Colorado Yeti Jonathon Saint
Yellowknife Wraiths Chris Orosz
Orange County Otters Leroy Jenkins

Notable draft picks by round: Eleventh round
Yellowknife Wraiths Alexandre LeClair
Arizona Outlaws Arbin Asipi

Notable draft picks by round: Twelfth round
San Jose Saber Cats Shane Weston
Colorado Yeti Bojo Kicksit
Orange County Otters Bradley Westfield

Notable draft picks by round: Thirteenth round
Orange County Otters Robert Phelps
Colorado Yeti Kieran O'Connell
Baltimore Hawks Turk Turkleton

Notable draft picks by round: Fourteenth round
Arizona Outlaws Hariff Ernston
San Jose Saber Cats Break Bottles

Notable draft picks by round: Fifteenth round
Yellowknife Wraiths Vikain Marmeladov
San Jose Saber Cats Dan Miller

Notable draft picks by round: Sixteenth round
Orange County Otters Josh Bercovi

Notable draft picks by round: Seventeenth round
Colorado Yeti Boss Tweed

Notable draft picks by round: Eighteenth round
Orange County Otters George Wright Jr

Notable draft picks by round: Twentieth round
Baltimore Hawks Ezekiel Bishop - FIRST PLAYER RETIRED IN NSFL HISTORY FIVE DAYS AFTER THE DRAFT

Team mentions collected
Orange County Otters - twelve
Yellowknife Wraiths - Nine
Colorado Yeti - Seven
San Jose Saber Cats - five
Baltimore Hawks - three
Arizona Outlaws - seven

Expected Results:
This was a shit show of a seasonal prediction. Basically everyone voted their team to win everything. The Otters were generally favored to win the ASFC, followed by the Outlaws, then the Saber Cats. In the NSFC, the Wraiths were generally favored to win, with the Yeti Second and the Hawks in last. During the first two seasons, new players who signed up were basically signed off the street to a NSFL team, based on a typical fantasy football waivers system. These players who created in this time mainly served to fill in the gaps in the NSFL teams, as the league at this time was severely undermanned at the offensive line position. This would explain why in the second annual NSFL draft, so many offensive linemen were high first round picks, because of the high number of players who created after the first NSFL draft but during the first season.


Results of the first season of the NSFL
Colorado Yeti Eight wins and six loses
Yellowknife Wraiths Eight wins and six loses
Baltimore Hawks Four wins and ten loses

ASFC
Arizona Outlaws Nine wins and five loses
Orange County Otters Nine wins and five loses
Jan Jose Saber Cats Four wins and ten loses

As you can see from the results, two tiers formed in the NSFL. Basically, the Arizona Outlaws, Orange County Otters, Colorado Yeti, and Yellowknife Wraiths formed the Tier 1 teams, while the Baltimore Hawks and Jan Jose Saber Cats formed the second tier. The ASFC teams had a slight leg up on the NSFC teams, and the Arizona outlaws, with home field advantage in the ASFC championship game and the Ultimus won both, against the Orange County Otters and the Yeti.

Season Expansion Draft
During the season one to two offseason, the league was expanded from six to eight teams, and an expansion draft initiated to allow each team to acquire additional players to start their rosters. The Las Vegas Legion, and the Philadelphia Liberty became the two expansion teams, with the Vegas Legion joining the ASFC and the Liberty joining the NSFC. The original six NSFL teams were given twelve protected players slots to choose, and every other play became eligible for the expansion draft. By the end of the draft, every unprotected player was assigned to one of the new two teams.
The first two rounds of the expansion draft were exclusively players from the Otters and the Yeti - and the teams overwhelmingly protected their offensive players from relegation to the two expansion teams, which were widely expected to become the lowest tier of teams in the league the following year. In fact, the offensive lineman Saggitaruitt Jefferspin is the first offensive player drafted at sixth overall, althought it would be tough to consider an offensive lineman an offensive player. Possibly he deserves the position of an offensive skill position player. The first skill position drafted, and therefore unprotected and less valued by the original six teams, is Jonathan Shaloiko at twelfth overall.

It is widely reasoned the expansion draft was overall failure to the health of the league. The two new teams needed players to populate their rosters, however taking once active players and making inactive rosters, was not productive for the health of the league overall. To this day, only one appearance of an expansion team in the playoffs has ever been seen by the league. While the league is currently about to begin the sixth season of the NSFL, the author cannot see any players which did not go inactive in the seasons following the expansion draft. Some teams executed trades to get their unprotected players back on to their respective teams, and those players did last longer from an activity standpoint. While it served its purpose in distributing players to the new teams, ripping players away from their new teams which they had just joined a season ago was a giant detriment to their morale and focus in playing in the NSFL league. The majority of players redistributed largely quit in the seasons afterwards.

Season Two
The season two draft was a fairly complicated affair. The leadership of both the Legion and the Liberty engaged in several trades - mostly for the players whom they picked in the expansion draft. Some of the earliest picks were traded up to three different times to three different teams, so the process which led to this is confusing at best. In essence, the Legion attempted to gain veteran players for their top ranked picks in the season two draft, while the liberty attempted a different strategy to grow their team through the draft, and achieved better results. Many players expressed dismay at the tactics of the rookie leadership of the expansion teams, as several players were traded back to the teams which lost them, in exchange for further picks in the upcoming season two draft. This is also the draft where ErMurazor drafted most of his illegal multiple players which he controlled, where he used burner emails to register players, then utilized his VPN to change the IP address of this computer to create several different players which he all controlled. He mostly signed said players to his Arizona Outlaws, although several multis were initially drafted by other teams before the Outlaws could draft them. This season has been declared by players as stricken from the scoreboards, because of the Outlaws multi players.

Notable draft picks by round: First round
Yellowknife Wraiths Dermot Lavelle
Colorado Yeti Blaster Blade
Arizona Outlaws Tim Pest - ErMurazor Multi
San Jose Saber Cats Vincent Sharpei
Baltimore Hawks Bork Bjornsson
Orange County Otters Gregor Clegane
Philadelphia Liberty Fox North
Philadelphia Liberty Micah Hendrix

Notable draft picks by round: Second round
San Jose Saber Cats Jordan Yates
Baltimore Hawks Brokk Lee - ErMurazor Multi
Philadelphia Liberty Tyler Oles
Yellowknife Wraiths Kevin Cushing
Orange County Otters Ardie Savea
Arizona Outlaws Dustin Evans

Notable draft picks by round: Third round
San Jose Saber Cats Enchilada Charlton
Philadelphia Liberty Paul DiMirio

Notable draft picks by round: Fourth round
Baltimore Hawks Avon Blocksade
Orange County Otters Marc Spector
Arizona Outlaws CA Chess

Notable draft picks by round: Fifth round
Baltimore Hawks Darlane Farlane
Colorado Yeti Big Bot
Arizona Outlaws Luke Luechly - ErMurazor Multi

Notable draft picks by round: Sixth round
San Jose Saber Cats Chidubem Okonkwo
Arizona Outlaws Christiano Ronaldo - ErMurazor Multi

Notable draft picks by round: Seventh round
Philadelphia Liberty Damien Kroetch
Yellowknife Wraiths Darren Smallwood

Notable draft picks by round: Ninth round
Baltimore Hawks Pat Pancake - ErMurazor Multi

Notable draft picks by round: Eleventh round
Colorado Yeti Torque Lewith

Notable draft picks by round: Twelfth round
Yellowknife Wraiths Eric Kennedy

Team mentions collected (minus multi's)
Orange County Otters three
Yellowknife Wraiths four
Colorado Yeti three
San Jose Saber Cats three
Baltimore Hawks three
Arizona Outlaws two
Philadelphia Liberty five
Las Vegas Legion zero

Expected Results:
With only one season to see the results and the extremely volatile turnover of the players between the first and second seasons, many of the expected results predictions were similar to the first years. In the ASFC the Otters, followed by the Outlaws, then the Saber Cats, and finally the Legion made the default order. In the NSFC, the Wraiths typically were the first team chosen, followed by the Yeti, then the Hawks, and finally the Liberty. In both divisions, players expected the expansion teams to simply slot into the last place position.

Results of the second season of the NSFL
NSFC
Baltimore Hawks Eight wins and six loses
Yellowknife Wraiths Eight wins and six loses
Colorado Yeti Eight wins and six loses
Philadelphia Liberty Five wins and nine loses

ASFC
Arizona Outlaws Twelve wins and two loses
Orange County Otters Eight wins and six loses
San Jose Saber Cats Four wins and ten loses
Las Vegas Legion Three wins and eleven loses

With the scoring of the teams, there are three distinct tiers which form in the second season. The Outlaws were far and away the best team in the league this year, blowing out many opponents with one of the highest scoring offenses and the fewest points against defense, winning the points differential this year. In the second tier were the Otters, Hawks, Wraiths, and Yeti. The teams in this tier had most of their games end fairly close, with a net average points differential between points for and against. The third tier, including teams such as the Liberty, Saber Cats, and Legion, struggled this year to score points, and also had defenses which allowed too many points for the offense to catch up. Each team in this tier scored less than the teams in the higher tier, and yet for the most part gave up more points against than any team in the second middle tier of teams. In the playoffs, the Baltimore Hawks won against the Yellowknife Wraiths as the home team. The Outlaws beat the Otters at home to go on to their second Ultimus trophy, although the win has been attached by most players in the NSFL today with an asterisk, denoting the Outlaws and their relevance on ErMurazor's Multiple players.

In Conclusion, many of the tropes which occur during the current seasons of the National Simulation Football League such as the over abundance of quarterbacks are not new phoneme, and were in fact repetitive issues which have occurred across the lifespan of the NSFL.
If you disagree with any facts stated here, I will only intentionally quote the Ancient Greek writer Herodotus, known mostly as the father of history, and sometimes as the father of lies “I am bound to tell what I am told, but not in every case to believe it.”

Ready for grading.
Words: 2,541
Next season I’ll prob do S3 and S4. I basically listened to a bunch of Dan Carlin podcasts and wrote an article in the same style
Jan 3 2018, 06:07 PM
Create a new topic on the boards for live streams. Said streamer will post 5 min before the show begins, so everyone doesn't have hope they tune in for the game.

Like the S4 finals game, which was ninja streamed before the set start time and everyone missed it. Or the game currently underway, which started and I have no fucking clue because why would I.
Dec 8 2017, 05:52 PM
First, the fucking superbowl of games is pushed back two days, without an announcement, so everyone's schedule is now fucked. Plus, they burned an hour on weds waiting for the sim.

Then, the Sim goes out a half an hour early, again no announcement?!

HO if you are wondering why the league is dying, these fuckups are why.

I could put Jiggly in charge and do a better job here.
Dec 8 2017, 04:39 PM
Hello Balancer Testers (or whatever your position will be called).

As the seasons progress and a few S1 players still remain, it has become clear not all players archetypes are made equally. Specifically, I am talking about the maximum amount of useful TPE you can acquire. While all classes should have caps, this leads to some classes getting screwed by low ceiling caps, and shortening their prospective ceiling and unbalancing the game. If you look at the highest ceiling classes, wide receiver and quarterback are probably #2 and #3 in max TPE cap availble. Perhaps this is why all the top teams offensive styles are pass heavy?

Excel to show the numbers side by side:Excel to show the numbers side by side:

Interior Rusher DT has approx 63% of the available useful TPE as the highest archetype, Runblocker OL. Which is ironic, because both positions are aimed at enhancing or defending against the same activity, rushing offensive plays.
This graph does not take into account one GIANT variable and one non-factor variable.

1) The ability chart is not a simple 1-100 ratio of speed, one hundred speed is so much faster than ninety speed. Ninety Speed is so much faster than eighty speed. So while Interior Rusher has the lowest TPE caps, they are also forbidden from gaining the most from their character. Because such caps hits the highest achievable number, and higher numbers account for greater proportional gains, TPE caps should almost be equal for all classes. The lowest TPE capped position, Defensive Tackle, actually has the worst position of all, because their only 100 TPE skill, endurance, doesn't have an active effect on the game! Interior Rusher has 1x 100, 1x 90, 1x80, 3x70 skills. In my opinion, endurance and Intelligence should not be considered useful, as they function as secondary attributes to most players. In Interior Rusher's case, if you remove endurance and Intelligence they have 1x90, 1x80, and 2x70 TPE attributes, total. THIS IS FUCKING INSANE. If you are wondering why certain archetypes get 80% of the player base, this is why.

2) The second attribute which does not appear as a variable in this binary chart is the weight/height character maxes. Height is a largely unimportant trait, but weight matters so some classes. The Sim uses weight as a function of inertia, with some classes being more difficult to move, but weight is a controlled issue. TE's higher max weight does not reflect in them as a tackle shedding pass catcher any easier than if a Nose Tackle played a TE and caught passes.

In Conclusion, HO and or Balancers, please make changes to character archetypes to balance out the game, and every class.

Please see this thread for the making comments to the suggestions box thread, where this has been copied, Here:

Words: 462


GRADED
Dec 8 2017, 04:38 PM
Hello Balancer Testers (or whatever your position will be called).

As the seasons progress and a few S1 players still remain, it has become clear not all players archetypes are made equally. Specifically, I am talking about the maximum amount of useful TPE you can acquire. While all classes should have caps, this leads to some classes getting screwed by low ceiling caps, and shortening their prospective ceiling and unbalancing the game. If you look at the highest ceiling classes, wide receiver and quarterback are probably #2 and #3 in max TPE cap availble. Perhaps this is why all the top teams offensive styles are pass heavy?

Excel to show the numbers side by side:https://docs.google.com/spreadsheets/d/1QPsaFdwenziTEhQpffwF5_u6PjOL2AkDr65gZ1UgmDs/edit#gid=0

Interior Rusher DT has approx 63% of the available useful TPE as the highest archetype, Runblocker OL. Which is ironic, because both positions are aimed at enhancing or defending against the same activity, rushing offensive plays.
This graph does not take into account one GIANT variable and one non-factor variable.

1) The ability chart is not a simple 1-100 ratio of speed, one hundred speed is so much faster than ninety speed. Ninety Speed is so much faster than eighty speed. So while Interior Rusher has the lowest TPE caps, they are also forbidden from gaining the most from their character. Because such caps hits the highest achievable number, and higher numbers account for greater proportional gains, TPE caps should almost be equal for all classes. The lowest TPE capped position, Defensive Tackle, actually has the worst position of all, because their only 100 TPE skill, endurance, doesn't have an active effect on the game! Interior Rusher has 1x 100, 1x 90, 1x80, 3x70 skills. In my opinion, endurance and Intelligence should not be considered useful, as they function as secondary attributes to most players. In Interior Rusher's case, if you remove endurance and Intelligence they have 1x90, 1x80, and 2x70 TPE attributes, total. THIS IS FUCKING INSANE. If you are wondering why certain archetypes get 80% of the player base, this is why.

2) The second attribute which does not appear as a variable in this binary chart is the weight/height character maxes. Height is a largely unimportant trait, but weight matters so some classes. The Sim uses weight as a function of inertia, with some classes being more difficult to move, but weight is a controlled issue. TE's higher max weight does not reflect in them as a tackle shedding pass catcher any easier than if a Nose Tackle played a TE and caught passes.

In Conclusion, HO and or Balancers, please make changes to character archetypes to balance out the game, and every class.
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