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 (S5) - Special PT - Changes
To12143
 Posted: Jan 8 2018, 12:56 PM
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This is a special PT, as the title suggests. It will be replacing this week's (January 8th - January 14th) week and weekend PTs. This PT will run until the end of the season to allow as much feedback as possible.

Written: Write 1 thing that you would like added to the league, 1 thing that you would like removed, and 1 thing that you currently like. Each part requires 100 words to be written to receive credit for it.

Please write as much depth as possible for your reasoning for each, as HO will be reading and using these suggestions. Please do not half-ass a response just to get 5 TPE.

This PT is worth 5 TPE, and does not require a claim thread, just link your response in your update thread and as long as you meet the requirements

Full Payout = 5 TPE

Deadline: End of Season

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Bwestfield
 Posted: Jan 8 2018, 12:59 PM
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Added:
One thing that I would like to see added is a bit more robust system to track players, salaries, updates, etc. I am not saying that the current system is terrible, however I am suggesting that it would be easy to get something a little better. Things seem to be all over the place. If I wanted to find a player, let's say someone named 'stormblessed’. Where would I go? Theres a place called player database, one would assume you could find all players in there. Wrong. Well where the hell is he? Do I have to search every team? I think there should be a place to see all player profiles. Statuses like FA, team, or retired. Where they spent their the, what their money situation is. This would be awesome!

Removed:
Something that I would like removed is when regression kicks in for new players. New players in the DSFL should not start regression like everyone else. Imagine spending 2-3 years in the DSFL and then only able to play 4-5 seasons before regression. If I would've started like we do today instead of S1 like I did, I would be regressing after this season. I know that we need to make room for more players which is why regression should only start once you are in the NSFL. Once you are in the NSFL you are there permanently and cannot be sent back down. If you start in the first half of the season it would be counted as a full season, if you started in the latter half, your season wouldn't begin until next season.

Like:
One of my favorite things about this league is the Sims. I love that I get so involved with the little dots running around the screen. Sometimes yelling “I'm wide open!” to Mike who obviously can't hear me or change his decision even if he did. The Sim has its flaws but at some point we will be moving to the newest version of the Sim and it will be interesting to see how some of these things change. Another thing I really enjoy is the locker room I am a part of. The OCO locker room is amazing and full of great people. It is the reason I never wanted to leave in FA. Someday I will be on another team and I hope that it too has an active and awesome Locker room.

This post has been edited by Bwestfield: Jan 13 2018, 11:42 AM

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Battleborn
 Posted: Jan 8 2018, 01:12 PM
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What I would like to see added to this league is something along the lines of a weekly meeting. A designated one hour time slot on either discord or running thread on the main site where the entire community can earn participation TPE during the allotted time. This would give everyone an opportunity to get to know players from other teams and in our case another league. I feel this interaction would be good for the comraderie of the NSFL and help retain membership. All topics would be open for discussion, or specific topics could be the inspiration for themed community meetings. Having HO moderate or be involved might help with the league's connection to HO and give the community a sense of voice.

Removing the DSFL salary structure or salary cap is something that could help improve the development of the new members and recreated players. Having a set salary or maybe just a weekly allowance of TPE through training that requires just a simple claim could keep people active. Yes, they would be similar to those league wide activity checks, but would be designated for DSFL players only. Having the players utilize a salary earned also gets them familiar with the way purchasing works for the equipment. Having that familiarity will enable the new players a sense of confidence when building their player moving forward.

What I like about our league is the depth of knowledge by those veterans and newcomers alike. Their willingness to share information and grow the league is what has kept me involved, despite my own tremendous overload of real life commitments during the busiest time of the year. It's a pledge of mine, as a NSFL rookie, to pay forward the insight and generosity that has been shown me and allowed me to successfully manage a player career I would have had no desire to maintain. The structure and presentation of game days are also a feature I enjoy being a part of. The experience of seeing your players perform and getting real-time reactions from others who are also online viewing the game is invaluable feedback, providing some realism to an otherwise lackluster simulation.

This post has been edited by Battleborn: Jan 29 2018, 12:01 AM

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ItsJustBarry
 Posted: Jan 8 2018, 01:21 PM
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1 thing added to the league:

Everyone is saying the same few things here. While we have the rookie guides now and the mentors, and the DSFL seems to have a little more activity, there is still a big issue that we are facing. Player retention. We as a league don’t seem to have any issues getting 60+ new creates any time a true recruitment drive is performed but by the time that next draft roll around, we are left with less than 1/3 active. I am not sure what the solution to this is; I will leave that up to someone more creative than me. I will say that some effort or focus into player retention is one way this league will grow.

1 thing that you would like changed:

The NSFL contract system is completely flawed. First, teams are able to just dump all available cap into the first year of a deal followed by some minimum pay for the following years. You see contracts like 8/1/1 for a 3 year deal. Contracts should be more evenly divided amongst the entire duration of the deal. A quick solution would be for no single year to exceed 50% of the total contract amount. This would mean the same contract example above couldn't have more $5M for any 1 year. Also, minimum contracts should really be TPE based for the current season. There is no reason why an 800 TPE players should be making $2M. Now, every team is guilty of this but it would go a long way with free agency and league parity if teams couldn't horde a full team of actives making $2M.


1 thing that you currently like:

One of my favorite things about this league is the community. There are some great people here to just chat with. I am also a fan of the live sims. Nothing makes me happier than getting strange looks from my wife as I both cuss and celebrate as our little dots scramble around the screen. I have even gone as far as log into the twitch stream from my mobile while out for my wife’s birthday dinner. Actually, as I am typing this out, I am realizing this league may cost me my marriage. Then again, seeing my little dot perform well is better than any little blue pill, so maybe this league falls into the chaotic neutral category. Ummm, so that’s way off topic. Time to reign it back in. I also like the live commentary PbP. Yeah, that.

This post has been edited by ItsJustBarry: Jan 11 2018, 01:42 PM

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manicmav36
 Posted: Jan 8 2018, 01:44 PM
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Something that I would love added to the NSFL would be improvements to the index. When the PBE first started, I was shocked with how nice their index was. Granted, I know baseball is a very statistically dependent sport, but the depth of everything on their index is impressive. I would love to see more in-depth statistics tracked in the index itself. Important stats like fumbles, fumbles lost, targets, drops, yards after catch, yards after contact…all left off. Their index also has an incredibly helpful player index, ordered by name, and is just all around more modern looking. Now, I know that most of what is in the index is predicated by what sim program we use, but if there were any way to make some of these changes, I think it would go a long way for the betterment of the league.

If you had asked me what needed to be removed a couple months ago, I would’ve said the thunder dome. For a while it seemed to be a breeding ground of anger and general dickishness. With the crackdown on bullying, however, things have improved significantly. Now, the easy answer has to be the CB blitz. In real football, the CB blitz is not a make or break play. If the blitz isn’t successful, generally you have a safety over the top to help with coverage on the received left open. In the NSFL though, if the CB doesn’t reach the QB, it’s almost a guaranteed 40+ yard gain, if not an automatic touchdown. No one in their right mind would ever run that blitz if that’s how it functioned in the real world. My proposal would be to make a custom playbook for the league that includes the removal of all CB blitz plays. Also, penalties. At one point during out last game, we were called for penalties on 3 consecutive plays, and 3 out 6 plays at another point. I wouldn’t eliminate them, but if we could turn the frequency down, that would be great.

By far, my favorite part of our league is that we stream all of our games. Yes, the graphics are shit, yes, there’s stupid penalties (how does the ball carrier get called for clipping?!), yes, it’s weird watching your circle run down the field while being molested by other circles, but I love it. As ridiculous as it sounds, it’s a lot of fun watching your circle run around the field. The streaming of all of our sims is a massive draw for this league and something that with a few improvement and tweaking, could really become the center-piece of a very successful league.


This post has been edited by manicmav36: Jan 10 2018, 10:26 AM

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7hawk77
 Posted: Jan 8 2018, 01:46 PM
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1.) I think the most important thing I'd like added to the league is an automated update system. If it was possible to automate updates, it would streamline and make the site run much quicker allowing for more games and fun. I think that the best way to do this would be creating some kind of update calculator online to streamline how people do their updates. Also, I think it would be best to store all of the player update information in a database. This is obviously a ton of work but I think it would be the most beneficial for the long term benefit of the league. After that, an output tool could be created to format the data in a way that the sim could read it.

2.) Remove all plays that performe CB blitzes. I know myself and Timeconsumer have current changes submitted to head office already submitted, but this needs to be dealt with ASAP. Football is a very volatile sport. It's unpredictable and exciting. It's also very skillful. However, turning up the volatility too high can make it unfun and make it feel more luck based. Any CB blitz play does this. It's like flipping a coin to win a dollar, but if you lose, you lose 10 dollars. No one would do this.


3.) I'm happy that with how the powers are being distributed in the wake of the ballerstorm and Er situations. I think that head office had a really challenging job and I bet that this off-season was the most challenging ever requiring a lot of time. I'm glad that it seems like we have enough updaters, PTTs, Media graders, Graphics graders. I'm also happy that HO approved my idea to give me and TC a position suggesting balance changes. All in all, happy with the state of the league and how things are handled within it.


315 words totaled.

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Raven
 Posted: Jan 8 2018, 01:50 PM
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Add:

So I`ll be honest I`m not really sure what I would add to the league. Maybe some kind of off-season activity for us to enjoy. Even something small like a silly tournament or something. Ofcourse we would need to find someone willing to sim something like this. I don't think international tournies would work to well with probably 90% of all players being from America, but it's something to bring up and see what people think of an offseason event. Just something small and fun which keeps up activity through out of the offseason as they can become kinda a snore after a while.

Change:

It seems to be a common thing to be mention in this PT so far, but one of the things I think needs to be looked at it regression. I think right now 8 years just might be too short, especially for the new people coming into the league on positions that are loaded, ofcourse thats the risk of making the 19th QB the league has, but if you play second string on a team for a few seasons, the window for you to play at your best potential is way short. Ofcouse this position is only really for positions that have a limited amount of players. Like QB's or kickers really. With 8 teams in the NSFL, you can really only have 8 starting QB's/K at one moment. So it's very limiting. Then again that might be why regression is a thing. You need to make room for new players and a some what early regression helps with that. It creates a circulation on players.

I hate stuff like that because I always look at pro's and cons lol. So yeah have a look at regression, I honestly have no clue if it really should be changed lol.

What I like:

I like the people on this site and I like the whole concept of it all. I really hope to see this league keep growing and staying alive. That why I hated seeing things as the Legion mass retirement, the ER situation and all those kind of things. You just hear people say that it ruins the site for them, but the negativity aside, I just like what we're doing here. It's not perfect and some areas could be streamlined and probably some changes for the better could be made, but I like y' all and I hope we can keep this league around for a very long time and enjoy it together. #wholesome

This post has been edited by Raven: Jan 9 2018, 04:19 AM

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HENDRIX
 Posted: Jan 8 2018, 03:07 PM
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What I would like added to the league is the following process to handle player regression, but to start off, I want to say it is possible that starting regression in Year 8 of a player's career might be a little too early. I don't foresee any future drafts matching the season 1 or season 2 drafts in quality, and probably not season 3 either. And based on what we could expect the quality of a typical draft to be, I think starting regression at year 8 is a little early. Next up I want to put out some thoughts on how to handle the regression. Let's make it simple. Get the player's total TPE and take away the corresponding percentage based on the season. Let's not get fancy trying to regress certain attributes differently than others, this is a video game, not real life. Before every season the HO lists the players undergoing regression and how much they need to take away. Active players can adjust for that in their update threads. For Inactive players leave it up to the GMs to make them compliant. The GM could post in the inactive player's update thread about where to take the TPE from. Lastly, inactive players should be automatically retired when they hit a certain number, let's say 150 TPE, maybe even 200, somewhere around that range.

I would like the ability to massively front load or back load contracts removed from the league. I will be submitting this as one of my rule proposals at the end of the season but I will talk about it a bit here. I don't think contracts should be allowed to vary year to year by more than 50%. This means if a team has a shit load of extra cap space for a season, they can't offer let's say 23 million of it for one season and then have remaining years at a normal 5 million per season. A contract of 23 million in season 1 would mean the season 2 salary couldn't be below 11.5 million. This would level the playing field more in free agency and require GMs to be more careful with contract offers.

One of the things I really like about the league is the new streams. The streams are quick, they take 13-15 minutes per game and the video quality is much better than the past. The past couple of seasons it was painful watching them and tested my will power. They were 25 minutes long and the dots on the screen moved like snails. To top it off after watching the streams it felt like I had some kind of vision impairment from trying to focus on the plays. Was Er from Mars by any chance? Because that's where it seemed like he was streaming the games from. The 1969 Lunar landing video was better quality than that shit.

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Leafer
 Posted: Jan 8 2018, 03:25 PM
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Add: I am in other sim leagues and what I notice the others have is their offseason is not lame and people do not want the regular season to already start and that is because something is happening during the offseason like a tournament or an event. So I think the NSFL League should do the same and add an offseason event or tournament internationally. We know there are a lot of USA players but they can transfer to other countries. And the offseason does not have to be so damn lame. So other countries be involved and fight to be the best football country team. I think it would be cool. I know there are not a lot of famous stuff like this but just for god sakes, make something happen during the offseason.

Remove: I think it is best to remove the TPE cap for DSFL players. I mean what is the point. I understand that it is to make it more fair for others who cannot stop that dominating player but please, it is their fault. If that is the case then change the maximum amount of seasons playing in the DSFL. Me as a DSFL Player feel that 250 TPE is too less and plus 8 seasons after the draft is just less too and that someone would waste its NSFL career. So I feel removing or better yet, increase the TPE Cap would be ideal for DSFL players.

Like: What I like about this league is the fact that there is a lot of help from the members and employed guys. So when I joined this league, I saw people, I mean new people who had no idea what to do and I see people experienced in this league and general managers helping a lot. So this makes it easier for you to start as a rookie in the NSFL. And of course, the rookie guide is very helpful especially a type of person like me who left this league cause it was too damn tough but now things have changed and now I am back.


This post has been edited by Leafer: Jan 9 2018, 04:35 PM

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RainDelay
 Posted: Jan 8 2018, 03:57 PM
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automatic
 Posted: Jan 8 2018, 05:55 PM
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Suggested Change:
One suggested change to the National Simulation Football League would be the balance of positions. If you look at where the best teams in the league are starting their players, many different archetypes excel at positions outside their stated designations. Defensive tackles are beating defensive ends at sacks and tackles for loss, running backs are being used as receivers, and the traditional workhorse running back is terrible. Over the last few games, TJ Yates, a free agent signed running back by the Otters is one of their leading receivers by catches and yardage. While TJ is a good player, traditional Wide Receivers should excel to a greater extend in their own position, and not require inside knowledge of the sim to be a top flight prospect. Words: 126

Suggested Removed:
One suggested aspect of the National Simulation Football League which I would remove is the offensive passing Bias. Boss Tweed is the highest TPE running back in the league, and has been for several seasons, yet his yards per carry is averaging to two point nine yards a carry, widely considered to be failing in traditional football circles. The best running back in the league by yards, Savea, is averaging three point one yards a carry. The longest rushing play this season after six games is twenty seven yards by Pierno. For the league to gain any balance on offense, this deficit in rushing percentage needs fixing, for the good of the league. Words: 113

Currently Like:
One great benefit the league currently has going is the parity of teams in contention. At week four, five different teams had three wins and one loss records, creating a great pileup for who should be considered the league leader and favorite for to win the Ultimus trophy. While as the fifth season continues a few teams may pull away in the standings, but in general the league will still be fairly balanced in competition, as the best teams jockey for position and home field advantage in the Ultimus tournament to come, one of the most important aspects of the league is the balance it currently is holding tight to. Words: 110


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Goretron
 Posted: Jan 8 2018, 06:19 PM
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1. Streamlined Player Creation Process

I think it'd be awesome to have some sort to GUI for player creation, which would properly notify users when their player is over the threshold for points spent. One of the most confusing things for me when creating a player was figuring out the update scale. If there's a user interface where they can see how many points they've spent, along with an update scale, would be great. Upon a player being created, there could be a notification sent out to all the appropriate parties who would then create the player in the game or what not. A restrictive user interface would make things much easier and would eliminate some back and forth.

2. Skill Caps/Archetypes

This may be unpopular, and I'm not entirely familiar with the sim or why these are in place, but I think it'd be cool to be able to build my guy exactly as I'd like, without any restriction on how high I can take a skill attribute. I think it's kind of strange that the power backs have a strength cap of 95, and speed backs have a speed cap of 100. An alternative to this idea would be to add the ability to increase the skill cap of a skill by 5 a set number of times, to add additional diversity in player builds.


3. Documentation

I think the league does a great job of documenting the rules and regulations. One caveat would be having all of these docs in an easy to navigate wiki or other form of display. I think the docs are so detailed and top notch among any sim league I've been in. The only issue is finding the relevant documentation. The rookie guide was incredibly thorough and helped me quite a bit in terms of learning how things worked and where everything was that I was interested in. So getting all of those docs in it's own dedicated space, and potentially adding some search functionality, would be great!

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Supersquare04
 Posted: Jan 8 2018, 07:33 PM
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1. I think that we should add more ways to spend money than we currently have. Although this could potentially overpower recreates, we could also put some sort of penalty on recreates (a delay on how long until they can spend a set amount of money maybe?) but I think if we implemented more ways to spend it, we could really reward those who are active in the community doing media daily or working community jobs. For example someone could donate money to a charity, and for every 3mil they donate they get an additional 2TPE for example. A special 'High intensity' training camp could also be introduced. It could raise a certain stat tremendously for that weeks game (and only that week) and then the next game a stat would be heavily penalized, like endurance. It would make players prepare for a game against the otters, and relax during a game with the Yeti. it would also make a team plan when they would use their training, to prevent gassing all their starters and getting blown out the next week.

2. I think that the current retirement plan is garbage. Only 7 seasons of high level play? Brady is 40 fucking years old. Maybe for a running back for example 7 years works, but kickers and quarterbacks and other positions can go longer than others. Wide receivers should play for a good long time, Tight ends too. I mean I guess it can be fair to keep certain positions cycling but ugh only 7 seasons and then my player plummets into TPE loss. So bad, and it really prevents someone from getting to go around the league in Free Agency. I want to be loyal and spend my entire career with whoever drafts me, but if that doesn't work out I'd like to be the wandering nomad that travels from team to team filling in the pieces needed to win the Ultimus

3. I love the way that player progression works. This is my first sim league and at first I was so confused but after I joined the Portland Pythons I had so much help that I generally know what I am doing now. I really like how you have to put in some time to progress your character and extra effort is rewarded. I also like the way that money is earned. Being able to get on every day and see what media was published and read all of it is really cool to me. Seeing other peoples perspectives on the league is cool. Anyway I hope this league stays around long enough for me to retire 22 players who are all the GOAT at their position.

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RedCydranth
 Posted: Jan 8 2018, 11:35 PM
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Thing I like

One thing I really like about the NSFL is the TPE format. When I was told about this league, by BWestfield, he explained it to me and I was like "Sign me up." The idea that the more active you are, and the more time you put in, the better your player's stats will be appealed to me. I love football and the idea of being a player in the league. I don't mind writing for TPE, predictions and other TPE opportunities are my favorite parts of this game. Unlike many, I don't find the updating of my character's sheet confusing or annoying at all.

(105 TPE)

Thing I'd Remove/Change

One thing I would like changed is career lengths to increase. Allow me to elaborate. Firstly, depending on the position, your career should vary before you start to regress. Some positions, like QB and Kicker can go in real life for well over a decade before regression kicks in. The idea that 7 years is when regression kicks in is absurd since you're really not good at being a QB until year 3. Most players in this league, even as rookies, aren't very useful season 1, so to say only 6 years of good play before you decline is too short. Running Backs would be the exception, they're a position that regresses fairly quickly. Aside from elites like Emmitt Smith, top tier backs only last a solid 7-9 years at most. Look at Peterson, who we felt dominated for so long was actually only good for 8 years. So, that cap makes sense for them. But a QB or DB, who can have a career go long like Carson Palmer, who just retired after 13 years, you can really say he only regressed this past season (as he threw over 4k yards consistently). Or Champ Bailey who played 14 years, and only really his final season was a bust. Ronnie Lott was good for 12. I understand these examples buck trends, but it's a case that 7 is too short for those positions. 9 or 10 makes more sense for DBs, and 10 to 11 for QBs. Kickers is even longer. Even a mediocre kicker like Nick Folk can be in the league after 10 seasons. Top level Kickers, like Adam Vinatieri, have been in the league longer than a good portion of the people playing here have been alive. That's 21 seasons now. Regression at 7 is an absurdity.

(301 Words)

One thing I'd Add

Change how Recreates are done. Retirements in a league like this are far too common. Especially when the player recreates, leaving their team SOL. I think the sooner a player retires the harsher the penalty should be on the Recreated player. We have several users who, in 6 seasons, or less, have had 3 different players, which is 2 retirements. As someone who enjoys the team building aspect, it is frustrating when you have a young talent just retire and recreate out of sheer boredom and screw over the team. I feel, if you recreate before 4 seasons, your starting TPE for the new player should be cut. Instead of the 50 TPE you get to play around with when creating, you only get 25. This is to encourage people to stick around their team/player for a while. We have position changes and archetype changes for the reason of players not being happy with their player's build. Far too often do people just bail and recreate. Additionally, I think a bonus should be given to players who see their player to Regression level. Any player who retires after 7 seasons (or longer if my above changes gets instituted) gets a bonus 50 TPE to spend when recreating, since they've shown dedication to this league and have the diligence to see it through to a full career. Anyone who retires between that 4 season quota, and their player's regression years, recreates as normal.

(243 words)

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